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void NECOutput::setDisplacement ( double &  x,
double &  y,
double &  z 
)

Sets the displacement of the radiattion pattern. Note that X, y and z are OGL's coordinates, not real coordinates.

Definition at line 221 of file necoutput.cpp.

References deltaX, deltaY, and deltaZ.

{
      deltaX = x;
      deltaY = y;
      deltaZ = z;
}


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